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Sabtu, 08 Desember 2007

Measuring effects of overclocking

Benchmarks are used to evaluate performance. The benchmarks can themselves become a kind of 'sport', in which users compete for the highest scores. As discussed above, stability and functional correctness may be compromised when overclocking, and meaningful benchmark results depend on correct execution of the benchmark. Because of this, benchmark scores may be qualified with stability and correctness notes (e.g. an overclocker may report a score, noting that the benchmark only runs to completion 1 in 5 times, or that signs of incorrect execution such as display corruption are visible while running the benchmark).

Given only benchmark scores it may be difficult to judge the difference overclocking makes to the computing experience. For example, some benchmarks test only one aspect of the system, such as memory bandwidth, without taking into consideration how higher speeds in this aspect will improve the system performance as a whole. Apart from demanding applications such as video encoding, high-demand databases and scientific computing, memory bandwidth is typically not a bottleneck, so a great increase in memory bandwidth may be unnoticeable to a user depending on the applications they prefer to use. Other benchmarks, such as 3DMark attempt to replicate game conditions, but because some tests involve non-deterministic physics, such as ragdoll motion, the scene is slightly different each time and small differences in test score are overcome by the noise floor.[citation needed]

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